Study of Online Gaming on Adolescent through the Lens of G. Stanley Hall's "Storm and Stress"

Main Article Content

B Chibby Muthu
Archana Hajong

Abstract

This study examines the impact of online gaming on adolescent development through G. Stanley Hall's "storm and stress" framework, highlighting emotional turbulence, risk-taking behaviours, and identity confusion among youth. Adolescence, as described by Hall, is marked by heightened emotional sensitivity, impulsivity, and identity struggles, traits that contemporary online gaming environments significantly amplify. Analysis of detailed case studies involving individuals aged 13 to 28 demonstrates that excessive gaming can provoke emotional extremes, notably "gamer rage," triggered by immediate factors like in-game failures and broader contextual stressors, including parental restrictions and daily life frustrations. This emotional turbulence often manifests as irritability, aggression, and strained family relationships, intensified by the immersive and competitive nature of gaming. The rapid reward systems embedded in online games reinforce adolescent impulsivity, leading to increased experimentation and risky behaviours both virtually and in real life, such as academic neglect and susceptibility to peer-driven behaviours, including substance use. The study also identifies the complex dynamics of identity formation as adolescents navigate multiple virtual personas and social hierarchies online, thereby complicating their real-world self-concept. While temporarily boosting self-esteem, virtual achievements can dangerously blur distinctions between digital validation and genuine personal worth. To mitigate these risks, the research emphasises the need for collaborative strategies that involve families, educational institutions, policymakers, and mental health professionals. Effective interventions should cultivate adolescents’ selfregulation, balanced gaming habits, and clear boundary-setting to enhance emotional resilience, responsible decision-making, and stable identity formation. Recognising gaming's potential as a developmental risk and a constructive exploration tool is essential for fostering healthier adolescent development.

Downloads

Download data is not yet available.

Article Details

How to Cite
[1]
B Chibby Muthu and Archana Hajong , Trans., “Study of Online Gaming on Adolescent through the Lens of G. Stanley Hall’s ‘Storm and Stress’”, IJSSL, vol. 4, no. 4, pp. 33–40, Jun. 2025, doi: 10.54105/ijssl.D1176.04040625.
Section
Articles

How to Cite

[1]
B Chibby Muthu and Archana Hajong , Trans., “Study of Online Gaming on Adolescent through the Lens of G. Stanley Hall’s ‘Storm and Stress’”, IJSSL, vol. 4, no. 4, pp. 33–40, Jun. 2025, doi: 10.54105/ijssl.D1176.04040625.
Share |

References

Reshma Patel, ‘I’ve missed more than 9000 shots in my career...’, Impact Network. Accessed: Mar. 26, 2025. [Online]. Available: https://www.impactnetwork.org/latest-news/ive-missed-more-than-9000-shots-in-my-career

Eyüp Yılmaz, Selma Yel, and Mark D. Griffiths, ‘The Impact of Heavy (Excessive) Video Gaming on Peers and Teachers in the School Environment: A Qualitative Study’, Addicta Turk. J. Addict., vol. 5, no. 2, Aug. 2018,

DOI: http://doi.org/10.15805/addicta.2018.5.2.0035

Nick Hopwood, Haeckel’s Embryos: Images, Evolution, and Fraud. Chicago, IL: University of Chicago Press, 2015. Accessed: Mar. 25, 2025. [Online]. Available:

https://press.uchicago.edu/ucp/books/book/chicago/H/bo18785800.html

Christopher D. Green, ‘Hall’s developmental theory and Haeckel’s recapitulationism’, Eur. J. Dev. Psychol., vol. 12, no. 6, pp. 656–665, Nov. 2015, DOI: http://doi.org/10.1080/17405629.2015.1074069

Jeffrey Jensen Arnett, ‘Adolescent storm and stress, reconsidered’, Am. Psychol., vol. 54, no. 5, pp. 317–326, 1999,

DOI: http://doi.org/10.1037/0003-066X.54.5.317

Tom Hollenstein and Jessica P. Lougheed, ‘Beyond storm and stress: Typicality, transactions, timing, and temperament to account for adolescent change’, Am. Psychol., vol. 68, no. 6, pp. 444–454, 2013, DOI: http://doi.org/10.1037/a0033586

Martin Rupf, ‘When your child loses the game – and their temper along with it’, Galaxus. Accessed: Mar. 25, 2025. [Online]. Available: https://www.galaxus.it/en/page/when-your-child-loses-the-game-and-their-temper-along-with-it-22890

Juho Kahila, Jaana Viljaranta, Sanni Kahila, Satu Piispa-Hakala, and Henriikka Vartiainen, ‘Gamer rage—Children’s perspective on issues impacting losing one’s temper while playing digital games’, Int. J. Child-Comput. Interact., vol. 33, p. 100513, Sep. 2022,

DOI: http://doi.org/10.1016/j.ijcci.2022.100513

Jeffrey Jensen Arnett, ‘G. Stanley Hall’s Adolescence: Brilliance and Nonsense, Hist. Psychol., vol. 9, no. 3, pp. 186–197, 2006, DOI: http://doi.org/10.1037/1093-4510.9.3.186

Faeze Ghasemi Seproo, Leila Janani, Seyed Abbas Motevalian, Abbas Abbasi-Ghahramanloo, Hamed Fattahi, and Shahnaz Rimaz, ‘Risk-taking behaviours about Internet Gaming Disorder in Iranian university students: a latent class analysis’, J. Res. Health Sci., vol. 22, no. 3, Art. no. 3, Oct. 2022, DOI: http://doi.org/10.34172/jrhs.2022.91

Pilios-Dimitris Stavrou, ‘Addiction to Video Games: A Case Study on the Effectiveness of Psychodynamic Psychotherapy on a Teenage Addict Struggling with Low Self-Esteem and Aggression Issues’, Psychology, vol. 9, no. 10, Art. no. 10, Sep. 2018,

DOI: http://doi.org/10.4236/psych.2018.910140

Javed Ather Siddiqui, ‘Internet gaming disorder: A case report’, J. Behav. Health, vol. 7, no. 1, pp. 43–46, Jan. 2018,

DOI: https://doi.org/10.5455/jbh.20170928054951

Fachrul A. Nasution, Elmeida Effendy, and Mustafa M. Amin, ‘Internet Gaming Disorder (IGD): A Case Report of Social Anxiety’, Open Access Maced. J. Med. Sci., vol. 7, no. 16, pp. 2664–2666, Aug. 2019, DOI: http://doi.org/10.3889/oamjms.2019.398

Kasireddy Sravanthi, N. G. Nihal, N. N. Raju, and Shailaja Mane, ‘A Case Report of Internet Gaming Disorder Treated With Bupropion and Cognitive Behavioral Therapy’, Cureus, vol. 16, no. 6, p. e63013, Jun. 2024, DOI: http://doi.org/10.7759/cureus.63013

Most read articles by the same author(s)

1 2 3 4 5 6 7 8 9 10 > >>